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New England's largest and most diverse science fiction and fantasy convention

Gaming and LARPs

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If you would like to run a LARP, the signup page is now open.

If you would like to run a game at-con, the signup page is now open.


LARPs at Arisia

Once again, Arisia welcomes LARPers of all styles and experience levels to come play at any of the fabulous games running at the con this year. Please enjoy any of the following:

Friday:
8-11 PM, Vampire the Masquerade: Written in Blood, Grand Ballroom C
A clown is dead in Boston, a child of Malkov who left behind a legacy of journals and lore of vampires stolen from the Tremere. In short a giant potential breach of the Masquerade. Pieces of these works written in blood are scattered across the city. The prince wants the pages found and kept out of mortal hands. But it seems like the damage has already been done, Members of the Society of Leopold, ancient vampire hunters have come to the city. Why did the prince order that the pages be destroyed and not read? What exactly was the fool looking into and who would have wanted him dead? World of Darkness setting.
Character generation from 7-8 PM.

Saturday:
1-2:15 PM, Kids' LARP, Grand Ballroom C
Kids will help design and run a quick LARP they can all take part in. The game will be aimed at ages 12 and under.

1-6 PM, Nexus Elements, Grand Ballroom D/E
Come visit the original world of Nexus Elements, a place where magic is as common as might. On the Isles of the Forgotten King, the fairy folk run wild and humans are nothing but myth. Lady Carthairen has recently been gifted the island of Ashling, in the kingdom of Delbin and is looking for adventures of strong will to help her settle its wilderness. This is a good opportunity for new adventures to prove their might, steel, and magic to the world. Boffer LARP.

3-6 PM, Starship Artemis, Saturday Block, Grand Ballroom C
Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. One player plays the Captain, a person who sits in the middle, doesn't have a workstation, and tells everyone what to do. The game will run several times with different crews during the time block.

9-11PM, Time Travel Review Board, Grand Ballroom C
Tragically-killed puppies. Embarrassing TV gaffes. Burned toast. These everyday tragedies are relics of the past now that time travel has been invented! But who will safeguard the past from those who would tamper with it for malicious purposes? The Time Travel Review Board of the NSF will review all applications for time travel permits leaving during the year of 2104. History will be made (and unmade) as a horde of would-be time travelers descend upon our beleaguered review board. What will the past be tomorrow? Time Travel Review Board is a light comedy horde LARP dealing with everything from the politics of Ancient Egypt to the King of Rock and Roll. Several parts are constant (the review board), but the rest will be a nearly constant stream of characters that come on, do their bit and then leave; perfect for anyone who wants to play but has only ten minutes or so.

Sunday:
11 AM-1 PM, Starship Artemis, Sunday Block, Grand Ballroom C
Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. One player plays the Captain, a person who sits in the middle, doesn't have a workstation, and tells everyone what to do. The game will run several times with different crews during the time block.

3-9 PM, A Cunning Foe, Grand Ballroom D/E
The Silver Chain goblin tribe wasn't always a menace to civilized folk, but they are now. Recently they have become much more adept at dark rituals, thaumaturgy, whatever it takes to get an edge. Now they have established a war camp within striking range of the Great North/South road, and no traveler is safe from their depredations. And they are strong enough to have routed the usual efforts to dislodge them. Something must be done about the source of their power, else no traveler will be free from fear, and a vital artery of Realms commerce will be closed. The Realms is a fantasy LARP involving boffer combat. Test your skills, your agility, and your mind. Boffer weapons provided, new adventurers welcome.


Last year's gaming information.